![]() Abuse Miss Kunti to keep him stunned and lay into him and you’ll soon be done. The only attack that can reach you is his homing saw, which with wide margins of movement is easy to avoid. As long as you stay on the top platforms you’ll be fine. Shortly after the Bug King, you’ll need to fight The Jouster! An easier boss then the King. As always, bring along Miss Kunti as the King is susceptible to being stunned. Remember to utilize your parachute to avoid all of his attacks. On the way you’ll face the Bug King:Īgain you’ll have a lot of potions so this shouldn’t pose a threat but he has a few attacks all of which are easy to avoid. You’ll have to head to the Bug Cave to locate the stone. You’ll be tasked to try and cross The Mountain Passage where you’ll be halted by a sleeping stone worm boss. This is one of the longer quest arcs in the game. It is this fight that will earn you the trophy not the Lumberjack. ![]() On the Map it’s a magician in a machine, you can’t win this fight and are forced to lose. Shortly after in the Mountain Passage at the end you’ll come to it’s other boss. Run up and give him all you have, rinse and repeat. Use Kunti to stun him as he is susceptible to Stun. Stay away from him, use the platforms and parachutes to stay safe. All of his moves are easily readable and he creates platforms for you. The Stone Worm is a bit of a tricky boss to reach his head but he’s easily avoidable. Anyhow, after Lord Shiva you’ll have to go re-animate that stone worm. Unfortunately, he isn’t in the compendium in my game. The trophy A Second Chance refers to an entirely different boss. Note: During the battle the boss is called Lumberjack, During the talk he’s called Lumberjack, he’s even referred to as the Lumberjack. Completely disregard The Lumberjack in it’s entirety. The 2 outcomes the queen offers you to give him a “Second Chance” or “Kill Him” has no effect on this trophy. Losing against him will not earn you this trophy. The Lumberjack Boss is immediately after the Spider Queen. TrophiesĪ very confusing and misleading trophy. That’s right, oddly enough you’re not even required to complete the game. That is it, you’ll then earn the platinum. Exploring + Deaths will add a great deal more time. So It’s 6-8 hours if you die very little and you don’t explore. Note: The guide says 6-8 hours, that was timed without the repeated deaths. The biggest tip that can be said is to keep Miss Kunti in your party, all the bosses you fight in-game are susceptible to stun making her one of the most useful ghosts. By mid-game you’ll have so many potions and defense you can play sloppy and still do this. The beginning of the game will be the most difficult as you’re learning the mechanics plus the little inventory you’ll have. Below you will find the order of the trophies to unlock, with each having respective tips and help for each boss. The only 2 trophies that aren’t story related are the mini-games, which are in story locations. Stage 1 – Play through the gameĪlmost the entirety of Ghost Parade’s trophy list is story related meaning there isn’t much to do besides playing the game. A roadmap is provided in the stages below.įollow us on twitter for the latest news and giveaways. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Welcome to the trophy guide for Ghost Parade. This finishes The Cost of Fear quest in Ghost of Tsushima.įor all other Quest Walkthroughs, check out our complete Ghost of Tsushima Walkthrough (All Tales).Time to 100%: 6 – 8 Hours+ (Heavily Skill Dependant) Upon reaching the cabin, you should see some Mongols, each of which has a different attack weapon, allowing you to switch between each Stance.Īfter getting rid of the Mongols, approach the woman on the ground to start a talk. Now that you have everything you need, make way for the cabin. Simply interact with each one of them to pick up each supply. When you enter the camp, you’ll see three different pick-up markers. If you’ve already liberated it from enemies, you can simply get in to pick up what you need. Now head to your next tale marker to reach the camp where you can find medicine and food for the woman. ![]() When you get there, interact with the barricaded door. After talking to the man, follow the trail that goes uphill to reach the cabin of the poisoned family.
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